PipeWire 1.4.8

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Tutorial - Part 4: Playing A Tone

Tutorial - Part 3: Forcing A Roundtrip | Index | Tutorial - Part 5: Capturing Video Frames

In this tutorial we show how to use a stream to play a tone.

Let's take a look at the code before we break it down:

#include <math.h>
#include <spa/param/audio/format-utils.h>
#include <pipewire/pipewire.h>
#define M_PI_M2 ( M_PI + M_PI )
#define DEFAULT_RATE 44100
#define DEFAULT_CHANNELS 2
#define DEFAULT_VOLUME 0.7
struct data {
struct pw_main_loop *loop;
struct pw_stream *stream;
double accumulator;
};
/* [on_process] */
static void on_process(void *userdata)
{
struct data *data = userdata;
struct pw_buffer *b;
struct spa_buffer *buf;
int i, c, n_frames, stride;
int16_t *dst, val;
if ((b = pw_stream_dequeue_buffer(data->stream)) == NULL) {
pw_log_warn("out of buffers: %m");
return;
}
buf = b->buffer;
if ((dst = buf->datas[0].data) == NULL)
return;
stride = sizeof(int16_t) * DEFAULT_CHANNELS;
n_frames = buf->datas[0].maxsize / stride;
if (b->requested)
n_frames = SPA_MIN(b->requested, n_frames);
for (i = 0; i < n_frames; i++) {
data->accumulator += M_PI_M2 * 440 / DEFAULT_RATE;
if (data->accumulator >= M_PI_M2)
data->accumulator -= M_PI_M2;
/* sin() gives a value between -1.0 and 1.0, we first apply
* the volume and then scale with 32767.0 to get a 16 bits value
* between [-32767 32767].
* Another common method to convert a double to
* 16 bits is to multiple by 32768.0 and then clamp to
* [-32768 32767] to get the full 16 bits range. */
val = sin(data->accumulator) * DEFAULT_VOLUME * 32767.0;
for (c = 0; c < DEFAULT_CHANNELS; c++)
*dst++ = val;
}
buf->datas[0].chunk->offset = 0;
buf->datas[0].chunk->stride = stride;
buf->datas[0].chunk->size = n_frames * stride;
pw_stream_queue_buffer(data->stream, b);
}
/* [on_process] */
static const struct pw_stream_events stream_events = {
PW_VERSION_STREAM_EVENTS,
.process = on_process,
};
int main(int argc, char *argv[])
{
struct data data = { 0, };
const struct spa_pod *params[1];
uint8_t buffer[1024];
struct spa_pod_builder b = SPA_POD_BUILDER_INIT(buffer, sizeof(buffer));
pw_init(&argc, &argv);
data.loop = pw_main_loop_new(NULL);
data.stream = pw_stream_new_simple(
pw_main_loop_get_loop(data.loop),
"audio-src",
pw_properties_new(
PW_KEY_MEDIA_TYPE, "Audio",
PW_KEY_MEDIA_CATEGORY, "Playback",
PW_KEY_MEDIA_ROLE, "Music",
NULL),
&stream_events,
&data);
params[0] = spa_format_audio_raw_build(&b, SPA_PARAM_EnumFormat,
&SPA_AUDIO_INFO_RAW_INIT(
.format = SPA_AUDIO_FORMAT_S16,
.channels = DEFAULT_CHANNELS,
.rate = DEFAULT_RATE ));
pw_stream_connect(data.stream,
PW_DIRECTION_OUTPUT,
PW_ID_ANY,
PW_STREAM_FLAG_AUTOCONNECT |
PW_STREAM_FLAG_MAP_BUFFERS |
PW_STREAM_FLAG_RT_PROCESS,
params, 1);
pw_main_loop_run(data.loop);
pw_stream_destroy(data.stream);
pw_main_loop_destroy(data.loop);
return 0;
}

Save as tutorial4.c and compile with:

    gcc -Wall tutorial4.c -o tutorial4 -lm $(pkg-config --cflags --libs libpipewire-0.3)

We start with the usual boilerplate, pw_init() and a pw_main_loop_new(). We're going to store our objects in a structure so that we can pass them around in callbacks later.

struct data {
struct pw_main_loop *loop;
struct pw_stream *stream;
double accumulator;
};
int main(int argc, char *argv[])
{
struct data data = { 0, };
pw_init(&argc, &argv);
data.loop = pw_main_loop_new(NULL);
pw_main_loop_new
struct pw_main_loop * pw_main_loop_new(const struct spa_dict *props)
Create a new main loop.
Definition main-loop.c:63
pw_init
void pw_init(int *argc, char **argv[])
Initialize PipeWire.
Definition pipewire.c:488
pw_main_loop
A main loop object.
pw_stream

Next we create a stream object. It takes the mainloop as first argument and a stream name as the second. Next we provide some properties for the stream and a callback + data.

data.stream = pw_stream_new_simple(
pw_main_loop_get_loop(data.loop),
"audio-src",
pw_properties_new(
PW_KEY_MEDIA_TYPE, "Audio",
PW_KEY_MEDIA_CATEGORY, "Playback",
PW_KEY_MEDIA_ROLE, "Music",
NULL),
&stream_events,
&data);
PW_KEY_MEDIA_TYPE
#define PW_KEY_MEDIA_TYPE
Media.
Definition keys.h:499
PW_KEY_MEDIA_ROLE
#define PW_KEY_MEDIA_ROLE
Role: Movie, Music, Camera, Screen, Communication, Game, Notification, DSP, Production,...
Definition keys.h:505
PW_KEY_MEDIA_CATEGORY
#define PW_KEY_MEDIA_CATEGORY
Media Category: Playback, Capture, Duplex, Monitor, Manager.
Definition keys.h:502
pw_main_loop_get_loop
struct pw_loop * pw_main_loop_get_loop(struct pw_main_loop *loop)
Get the loop implementation.
Definition main-loop.c:96
pw_properties_new
struct pw_properties * pw_properties_new(const char *key,...)
Make a new properties object.
Definition properties.c:97
pw_stream_new_simple
struct pw_stream * pw_stream_new_simple(struct pw_loop *loop, const char *name, struct pw_properties *props, const struct pw_stream_events *events, void *data)
Definition stream.c:1595

We are using pw_stream_new_simple() but there is also a pw_stream_new() that takes an existing struct pw_core as the first argument and that requires you to add the event handle manually, for more control. The pw_stream_new_simple() is, as the name implies, easier to use because it creates a struct pw_context and struct pw_core automatically.

In the properties we need to give as much information about the stream as we can so that the session manager can make good decisions about how and where to route this stream. There are three important properties to configure:

- PW_KEY_MEDIA_TYPE: The media type; like Audio, Video, MIDI.
- PW_KEY_MEDIA_CATEGORY: The category; like Playback, Capture, Duplex, Monitor.
- PW_KEY_MEDIA_ROLE: The media role; like Movie, Music, Camera, Screen, Communication, Game, Notification, DSP, Production, Accessibility, Test.

The properties are owned by the stream and freed when the stream is destroyed later.

This is the event structure that we use to listen for events:

static const struct pw_stream_events stream_events = {
PW_VERSION_STREAM_EVENTS,
.process = on_process,
};
PW_VERSION_STREAM_EVENTS
#define PW_VERSION_STREAM_EVENTS
Definition stream.h:417
pw_stream_events
Events for a stream.
Definition stream.h:415

We are for the moment only interested now in the process event. This event is called whenever we need to produce more data. We'll see how that function is implemented but first we need to setup the format of the stream:

const struct spa_pod *params[1];
uint8_t buffer[1024];
struct spa_pod_builder b = SPA_POD_BUILDER_INIT(buffer, sizeof(buffer));
#define DEFAULT_RATE 44100
#define DEFAULT_CHANNELS 2
params[0] = spa_format_audio_raw_build(&b, SPA_PARAM_EnumFormat,
&SPA_AUDIO_INFO_RAW_INIT(
.format = SPA_AUDIO_FORMAT_S16,
.channels = DEFAULT_CHANNELS,
.rate = DEFAULT_RATE ));
SPA_AUDIO_INFO_RAW_INIT
#define SPA_AUDIO_INFO_RAW_INIT(...)
Definition raw.h:291
spa_format_audio_raw_build
SPA_API_AUDIO_RAW_UTILS struct spa_pod * spa_format_audio_raw_build(struct spa_pod_builder *builder, uint32_t id, const struct spa_audio_info_raw *info)
Definition raw-utils.h:57
SPA_PARAM_EnumFormat
@ SPA_PARAM_EnumFormat
available formats as SPA_TYPE_OBJECT_Format
Definition param.h:33
SPA_AUDIO_FORMAT_S16
@ SPA_AUDIO_FORMAT_S16
Definition raw.h:92
SPA_POD_BUILDER_INIT
#define SPA_POD_BUILDER_INIT(buffer, size)
Definition builder.h:72
spa_pod_builder
Definition builder.h:63
spa_pod
Definition pod.h:43

This is using a struct spa_pod_builder to make a struct spa_pod * object in the buffer array on the stack. The parameter is of type SPA_PARAM_EnumFormat which means that it enumerates the possible formats for this stream. We have only one, a Signed 16 bit stereo format at 44.1KHz.

We use spa_format_audio_raw_build() which is a helper function to make the param with the builder. See SPA POD for more information about how to make these POD objects.

Now we're ready to connect the stream and run the main loop:

pw_stream_connect(data.stream,
PW_DIRECTION_OUTPUT,
PW_ID_ANY,
PW_STREAM_FLAG_AUTOCONNECT |
PW_STREAM_FLAG_MAP_BUFFERS |
PW_STREAM_FLAG_RT_PROCESS,
params, 1);
pw_main_loop_run(data.loop);
PW_ID_ANY
#define PW_ID_ANY
Definition core.h:77
pw_main_loop_run
int pw_main_loop_run(struct pw_main_loop *loop)
Run a main loop.
Definition main-loop.c:122
PW_DIRECTION_OUTPUT
#define PW_DIRECTION_OUTPUT
Definition port.h:55
pw_stream_connect
int pw_stream_connect(struct pw_stream *stream, enum pw_direction direction, uint32_t target_id, enum pw_stream_flags flags, const struct spa_pod **params, uint32_t n_params)
Connect a stream for input or output on port_path.
Definition stream.c:1898
PW_STREAM_FLAG_MAP_BUFFERS
@ PW_STREAM_FLAG_MAP_BUFFERS
mmap the buffers except DmaBuf that is not explicitly marked as mappable.
Definition stream.h:469
PW_STREAM_FLAG_AUTOCONNECT
@ PW_STREAM_FLAG_AUTOCONNECT
try to automatically connect this stream
Definition stream.h:464
PW_STREAM_FLAG_RT_PROCESS
@ PW_STREAM_FLAG_RT_PROCESS
call process from the realtime thread.
Definition stream.h:472

To connect we specify that we have a PW_DIRECTION_OUTPUT stream. The third argument is always PW_ID_ANY. Next we set some flags:

- PW_STREAM_FLAG_AUTOCONNECT: Automatically connect this stream. This instructs the session manager to link us to some consumer.
- PW_STREAM_FLAG_MAP_BUFFERS: mmap the buffers for us so we can access the memory. If you don't set these flags you have either work with the fd or mmap yourself.
- PW_STREAM_FLAG_RT_PROCESS: Run the process function in the realtime thread. Only use this if the process function only uses functions that are realtime safe, this means no allocation or file access or any locking.

And last we pass the extra parameters for our stream. Here we only have the allowed formats (SPA_PARAM_EnumFormat).

Running the mainloop will then start processing and will result in our process callback to be called. Let's have a look at that function now.

The main program flow of the process function is:

- pw_stream_dequeue_buffer() to obtain a buffer to write into.
- Get pointers in buffer memory to write to.
- Write data into buffer.
- Adjust buffer with number of written bytes, offset, stride.
- pw_stream_queue_buffer() to queue the buffer for playback.

static void on_process(void *userdata)
{
struct data *data = userdata;
struct pw_buffer *b;
struct spa_buffer *buf;
int i, c, n_frames, stride;
int16_t *dst, val;
if ((b = pw_stream_dequeue_buffer(data->stream)) == NULL) {
pw_log_warn("out of buffers: %m");
return;
}
buf = b->buffer;
if ((dst = buf->datas[0].data) == NULL)
return;
stride = sizeof(int16_t) * DEFAULT_CHANNELS;
n_frames = buf->datas[0].maxsize / stride;
if (b->requested)
n_frames = SPA_MIN(b->requested, n_frames);
for (i = 0; i < n_frames; i++) {
data->accumulator += M_PI_M2 * 440 / DEFAULT_RATE;
if (data->accumulator >= M_PI_M2)
data->accumulator -= M_PI_M2;
/* sin() gives a value between -1.0 and 1.0, we first apply
* the volume and then scale with 32767.0 to get a 16 bits value
* between [-32767 32767].
* Another common method to convert a double to
* 16 bits is to multiple by 32768.0 and then clamp to
* [-32768 32767] to get the full 16 bits range. */
val = sin(data->accumulator) * DEFAULT_VOLUME * 32767.0;
for (c = 0; c < DEFAULT_CHANNELS; c++)
*dst++ = val;
}
buf->datas[0].chunk->offset = 0;
buf->datas[0].chunk->stride = stride;
buf->datas[0].chunk->size = n_frames * stride;
pw_stream_queue_buffer(data->stream, b);
}

Check out the docs for SPA Buffers for more information about how to work with buffers.

Try to change the number of channels, samplerate or format; the stream will automatically convert to the format on the server.

Tutorial - Part 3: Forcing A Roundtrip | Index | Tutorial - Part 5: Capturing Video Frames